- published: 05 Dec 2014
- views: 21821
http://www.thunderheadeng.com/pyrosim/ A Performing Arts Center Revit model made by Brandon Lambrecht, our architecture student intern, that provides the starting geometry for the PyroSim model. After the geometry is imported into PyroSim, all necessary input and output parameters are defined through an easy to use interface. From PyroSim the FDS simulation can be started with a click of a button, and the results can be viewed in 2D data plots, or with 3D visualization in Smokeview, also a button click away.
Simo Hostikka, Aalto University, Finland - FEMTC 2016 Post: http://www.thunderheadeng.com/2017/08/d2-01-hostikka/ In this work, we wanted to study how the construction trends aiming at energy efficient and high-rise buildings are changing the fire modelling practices. Through experiments, FDS validation and a simulation case-study, we investigate the reliability and modelling practices of the mechanical ventilation systems and air-tight building envelopes. The simulation results indicate that the new, very air-tight building envelopes can pose a risk for both occupant and structural safety in fires. For more information and videos from FEMTC 2016, please visit our website at http://www.thunderheadeng.com/femtc-2016
Part 1 in a 3 part series covering how to create a photo-realistic fire hydrant using Blender and Substance Painter. This is an intermediate walkthrough; there's an expectation that you know the basics of the Blender interface and modelling. You should know how to get around in Blender, and the hotkeys for the most common tasks like box/loop selecting and extruding before going through with this tutorial. This tutorial just gives a general overview for hard-surface modelling techniques and introduces some tools you might not be aware that Blender has; it's not meant for you to follow button-press by button-press. Based on the first project I felt worthy of opening an Artstation account for: https://www.artstation.com/artwork/1X8PX (Please Excuse the Audio; I forgot to compress down to...
In this webinar case study, Mark Wu of Imperial College presents his MassMotion evaluation of the current fire evacuation plan for London’s Dartford Tunnel. In particular he will looked at: • The validation of MassMotion against the existing evacuation case studies of the Benelux Tunnel in The Netherlands • How MassMotion was used to simulate the evacuation of the Dartford Tunnel • The results and implications of this study on fire safety Read the original webinar posting here: http://www.oasys-software.com/webinar/webinar/Fire_Evacuation_modelling_of_the_Dartford_Tunnel
Two firefighters died from injuries sustained while fighting a June 2, 2011, fire in a multi-story, single-family dwelling in San Francisco. NIST used its Fire Dynamics Simulator and visualization software to investigate the circumstances and fire behavior that led to untenable conditions on the first floor, where the downed firefighters were found. After failure of windows in the basement, where the fire began, an adjoining stairway became a “chimney for hot gases” that poured onto the first floor. For more, read the NIST study report (NIST TN 1856).
Simulation analysis of a large scale gas release on an offshore platform and the subsequently ensuing fire was conducted to determine the size of the fire ball and the resulting heat load distribution on the surrounding structure. The animation shows flammability limits (yellow) and the fire related reaction region (red). The initial release dispersion process was simulated for 2 min prior the ignition. In this time, 1.5 tonnes of natural gas was continuously released to the environment. The ignition sequence was introduced to the model to initiate rapidly developing deflagration. To simulate the propagating fire front, Burning Velocity Model (BVM) was utilized. The local combustion reaction speed was determined with the Flamelet model (more @ www.caspus.co.uk).
8 minute video describing testing performed in the Northwest Territory.
If you need a suggestion on what rocket to get for your first launch, we recommend a starter set. This video will show you how easy it is to get a successful first launch. For more information, visit: www.ApogeeRockets.com
Fire models for Tasmania currently use Victorian data. With the different fuel types, the modelling is not as good as it could be. PhD student James Furlaud (University of Tasmania) is gathering the data required to improve bushfire modelling for Tasmania. Find out more at http://www.bnhcrc.com.au/research/bushfire-and-natural-hazard-risks/1677
► Download Project: https://www.voxyde.com/content/fire-dragon-intro-tutorial/ --- INFO --- The first part of a 3 part-series tutorial where I show you how to create an Epic Fire Dragon Intro from start to finish. This part includes the modelling part. We will later use this model to generate flames, particles and render it out. There are many ways to go about modelling this dragon. The method I use in this tutorial is called polygonal modelling. I'm also implementing some sculpting methods to help shape the object faster. I'll update the description with all the shortcuts I use. --- TOOLS --- Software : Cinema 4D R16 Plug-ins : None Level : Intermediate --- SOCIAL --- ► Facebook: http://facebook.com/voxyde ► Twitter: http://twitter.com/voxyde2 ► Vimeo: https://vimeo.com/voxyde ...
Computer generated Spatial Modelling, prepared by Volunteer Fire Brigades Victoria (VFBV) and the University of Melbourne’s Centre for Disaster Management and Public Safety, showing how CFA uses its huge volunteer capacity to handle any size of incident, anywhere, at any time.
Well, this is my first time uploading my own speed modelling (i mean, the model from my own idea) Time that taken to make the model: 27Minutes Music: [DnB] - Tristam & Braken - Frame of Mind [Monstercat Release] ( https://www.youtube.com/watch?v=SCD2tB1qILc ) Thanks For Watching!
Pine trees are found all over the world which makes them a great tree to model on any model railroad or model diorama. In this tutorial I’ll show you a simple yet very realistic way of making pine trees that you might see walking through a dense forest, with long trunks and lush dark green canopies these trees will look fantastic no matter where you plant them on your layout. The trees in this video are made to HO scale however the technique as with nearly all of my other tutorials applies easily to any other scale. For more information and a list of materials go and check out http://www.bouldercreekrailroad.com and you’ll find all the additional information there as well as many other articles and videos. Finally if you’re really enjoying these videos be sure to consider supporting...
model and texture.